Technology

The Digital Geography of Quebec: 4 highlights

2021-05-05T11:31:36-04:002019/08/15|Articles, Catherine Meilleur, Society, Technology|

Where are Quebecers at in their use of digital technology? This is the question that CEFRIO tries to answer every year with its famous NETendance survey. From its latest edition*, here are some figures on the administrative regions of the Belle Province.

[INFOGRAPHIC] Horizon 2030: Technology, Education and the Job Market

2021-05-05T11:43:49-04:002019/06/18|Articles, Catherine Meilleur, Society, Technology|

In the coming decade, technological advances are likely to fundamentally change society, starting with the job market and education. In order to better understand how to implement the "ideal class of 2030", Microsoft has conducted its research, the report of which has just been published.

[INFOGRAPHIC] 5 Ways for Optimal Communication in Online Training

2021-05-05T11:45:18-04:002019/06/14|Articles, Catherine Meilleur, Learning, Online, Technology|

In elearning, unlike classroom settings, learners and teachers must approach the technological environment as an intermediary. Despite its undeniable advantages, the latter can pose obstacles in terms of communication. However, whether in the way content is presented on the platform or in the exchanges between learners and the teacher, communication is an essential element for the success of any learning path.

[INTERVIEW] Is virtual reality accessible? We’re discussing it with a Ubisoft expert

2021-05-05T11:51:48-04:002019/04/30|Articles, Catherine Meilleur, Technology|

"With the Google Cardboard at 10-15 dollars, the VR has become very affordable... Has it been beneficial? Was it harmful? Maybe it helped to popularize it a little bit, to make it clear what it was..."

Virtual and Augmented Reality: 8 Uses in Universities

2021-05-05T11:52:32-04:002019/04/24|Articles, Catherine Meilleur, Jihan Rabah, Learning, Manasvini Narayana, Technology, Wynnpaul Varela|

What exactly are universities doing with virtual reality (VR) and augmented reality (AR)? How do they use these highly sophisticated technologies in teaching, research and more? Here are 8 ways in which some of the most renowned academic institutions use VR and AR!

[INTERVIEW] Discussing comfort and performance in virtual reality with a Ubisoft expert

2021-05-03T17:31:43-04:002019/04/17|Articles, Catherine Meilleur, Technology|

There is a wind of renewal blowing through the virtual reality industry: we see the number of headsets multiplying and technology giants trying to conquer the general public. But where is the VR in terms of comfort? We hear a lot about the "cyber-discomfort," including nausea, which this technology causes in some people...

[INTERVIEW] Virtual Reality in Learning as Seen by a Ubisoft Expert

2021-05-03T17:38:26-04:002019/04/03|Articles, Catherine Meilleur, Learning, Technology|

We met Olivier Palmieri, Director of XR Workshop & Game Director at Ubisoft Montreal, to discuss Virtual Reality (VR) and Augmented Reality (AR), including their latest developments and their current and future applications as learning tools. Here is the first interview of the series.

[INFOGRAPHIC] Quebec’s Households and the Digital Technology: 4 Highlights

2021-05-03T19:45:54-04:002019/02/14|Articles, Catherine Meilleur, Society, Technology|

Where are Quebecers in their use of digital devices? This is the question that CEFRIO tries to answer each year with its famous NETrend survey.

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