[VIDEO] Gamification
As an important method to develop active learning, gamification is increasingly used in education. It makes learning more fun and, therefore, less dry, and at the same time, it makes use of the benefits of games for learning.
As an important method to develop active learning, gamification is increasingly used in education. It makes learning more fun and, therefore, less dry, and at the same time, it makes use of the benefits of games for learning.
The applications of Virtual Reality (VR) in education can create active experiences in increasingly immersive worlds and provide a safe environment for learners to test and practice situations otherwise stressful or, in some instances, dangerous. In this context and working closely with a team from Concordia's Teaching English as a Second Language (TESL) unit from the Department of Education, we created a VR experience where students can prepare, in a safe and customized virtual environment, for their assessment interview with their mentor (either classroom teacher or university supervisor).
Virtual reality (VR) is a fascinating technology that allows users to immerse themselves in a dynamic and adaptive 3D world of 360 degrees. In this digital universe, they can move and interact with tactile and sensory feedback by simply wearing a visor and, if necessary, haptic gloves. Primarily associated with the world of video games, VR is increasingly becoming a training tool.
Initially associated with the world of video games, virtual reality (VR) is becoming an essential training tool in specific fields, including medicine and paramedicine. Its advantages are enhanced by the fact that it has evolved rapidly in recent years in terms of performance and ergonomics while becoming more accessible.
While there are many valid teaching methods, the latest findings in neuroscience have identified 4 factors necessary for successful learning. Compatible with the freedom and experimentation that remain important in pedagogy, these guiding principles can be integrated into various approaches.
Do you know the best way to activate your neurons for learning? Do you know what memory retrieval training consists of? Do you know the relative effectiveness of the most commonly used study techniques such as proofreading, highlighting or practice tests? Finally, do you believe that we can learn through observation? Test your knowledge on the topic by answering the following five questions.
An interaction is defined as “a reciprocal action or influence of two things, two people.” Learning and teaching involve several forms of interaction between different actors. In pedagogy, this subject has been studied from several viewpoints and has given rise to various theories, with the growth of online learning adding a new dimension to them. Here is an overview of what these 6 particular forms of interaction look like in an online learning context.
We are all quite familiar with the phenomenon of optical illusions, but less so with that of cognitive biases. Yet, these perceptual distortions that are to our mind what optical illusions are to our visual system incite us to make erroneous judgments or bad decisions daily... These shortcuts of the mind that allow the brain to simplify the processing of information are inevitable. Still, we can learn to detect them by better understanding them.
In the early 2000s, researchers Geoffrey Hinton, Yann LeCun and Yoshua Bengio decided to re-examine the potential of digital artificial neural networks, a technology abandoned by research from the late 1990s to the beginning of the 2010s. The trio of researchers “invents” deep learning, which is now the most promising branch of AI, reviving the interest in this field of technology.
Do you know what the term "neuroscience" means and when it was coined? Do you know the crucial moments in the history of this discipline? Do you know that there are several sub-disciplines in the field? Test your knowledge of the subject by answering the following five questions.