Human vs. machine battle
Here are some highlights in the history of artificial intelligence (AI), when a computer has managed to get the upper hand on the human... in a game
Here are some highlights in the history of artificial intelligence (AI), when a computer has managed to get the upper hand on the human... in a game
Operator error (or human error) is broadly defined as the cause of an unintended consequence due to a bad decision, distraction, voluntary deviation from the procedure and so on. More simply, it is “a failure of a planned action to achieve a desired outcome.”
Neuroscience has shed new light on how our brain learns. Although much remains to be explored, we now know that some beliefs may be forgotten, while others deserve renewed interest. Here are 7 myths passed through the filters of neuroscience:
People tastes and needs are always changing, and every trainer is, and should be, in a continuous battle to make sure their courses can survive the market. There are, however, several recipes for failure, ways to ruin your chances of survival right from the start and those recipes are rather easy to follow!
11.7: This is the number of teslas corresponding to the magnetic field of the most powerful...
In this knowledge-based economy that technologically evolves every day, being able to "learn how to learn" is THE key skill of the new worker. Moreover, the strength of a company rests more than ever on its human capital.
Creativity, emotional intelligence and the ability to collaborate are among the top 10 skills that will be most sought after in 2020, as well as, let's say ... tomorrow! In the wake of the 4th Industrial Revolution led by the Internet of Things and digital technologies, it appears that the actual "human" qualities are becoming popular.
While the most advanced AI programs can successfully mimic the cognitive functions associated with human intelligence, decoding humor and making people laugh gets a bit more complicated.
The ADDIE model is a framework that lists generic processes that instructional designers and training developers use. It encompasses five interconnected phases, as follows: Analysis, Design, Development, Implementation, Evaluation. This model is perhaps the most common design model in the instructional design world and works best when paired with other models or as a variation of the standard one.
We learn every day, unpredictably, in a variety of personal and professional situations. The potential of informal learning in the workplace is attracting growing interest, and educational researchers are no longer merely viewing it in the form of opposition to its formal counterpart.