In a world where the boundaries of knowledge are constantly expanding, staying ahead of the curve is not just an option, it’s a necessity.
Delve into the fascinating intersection of educational technologies, workplace transformation, upskilling, reskilling, neuroscience, artificial intelligence, virtual reality, and the vast universe of learning.
[INTERVIEW] Is virtual reality accessible? We’re discussing it with a Ubisoft expert
"With the Google Cardboard at 10-15 dollars, the VR has become very affordable... Has it been beneficial? Was it harmful? Maybe it helped to popularize it a little bit, to make it clear what it was..."
Virtual and Augmented Reality: 8 Uses in Universities
What exactly are universities doing with virtual reality (VR) and augmented reality (AR)? How do they use these highly sophisticated technologies in teaching, research and more? Here are 8 ways in which some of the most renowned academic institutions use VR and AR!
[INTERVIEW] Discussing comfort and performance in virtual reality with a Ubisoft expert
There is a wind of renewal blowing through the virtual reality industry: we see the number of headsets multiplying and technology giants trying to conquer the general public. But where is the VR in terms of comfort? We hear a lot about the "cyber-discomfort," including nausea, which this technology causes in some people...
Creating inclusive online training courses: follow the guide!
As elearning becomes more popular, it is opening up to an increasing number and diversity of cohorts of learners. To maximize everyone's chances of success and reduce inequalities along their learning journey, instructional designers should always take advantage of the principles of Universal Design for Learning (UDL).
[INTERVIEW] Virtual Reality in Learning as Seen by a Ubisoft Expert
We met Olivier Palmieri, Director of XR Workshop & Game Director at Ubisoft Montreal, to discuss Virtual Reality (VR) and Augmented Reality (AR), including their latest developments and their current and future applications as learning tools. Here is the first interview of the series.
Number of the month
100% of the participants in a large memory study* saw their information retention performance improve significantly after 21 days of...
Online Training: 8 Anti-Cheating Strategies
Given its particular context, online training may seem more vulnerable to cheating than face-to-face training. In recent years, however, it can resort to "anti-cheat" technologies with increased success.
Virtual Reality 101
Virtual Reality (VR) is the technology that allows you to immerse yourself in an environment of synthetic 3D images. Cut from reality, this virtual world is a universe in itself with which the user can interact.
Online Training: Inspiring Self Confidence in Learners
Learning, as a process, comes with many emotions. It is partly up to the learners to manage their own, using resources, if necessary, that can help them achieve their learning goals
Self-Training: The Evolution of a Fundamental Concept
Condorcet advocated in the eighteenth century already, "the art of building oneself." Within the modern pedagogy, it was in the 1970s that self-training came into being, through psychology and sociology. Several theorists, mainly in France, the United States and Canada have contributed to the evolution of this concept, which we defined in this previous article.